Tul Games

Tul Games is participating in the PolyMars x ScoreSpace game jam! LIVE UPDATES

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This weekend Tul Games is participating in the PolyMars x ScoreSpace game jam! This is the second time that Tul Games is participating in a game jam after participating in the Ludum Dare 53 game jam with Package sorter

This post is being updated live during the game jam!

LIVE UPDATES
CEST time

26.7 23:00 - The theme was revealed two hours ago, after thinking of many ideas, I have written down the final idea with the mechanics which I feel are quite unique for speedrunning games even though they have random elements the point is still in reaching point A to point B while making split second decisions and the game doesn't completely change every run. I will start working on the 3d models tomorrow.
27.7 11:00 - Some important 3d models are complete, let's get to developing!



27.7 14:15 - Most important code and most 3d models are done, now it's time for level design!





28.7 16:00 - The level is complete and everything works perfectly, but the game is far from done. Making a tutorial, cutscene and doing a lot of (especially UI) polishing is still in order. I have decided on the name SeRveRS!
Another thing I decided was going against were randomly generated elements that I planned in the beginning.

28.7 21:00 - Made and polished the complete UI, implemented an online leaderboard system. Polishing the rest of the game tomorrow!



29.7 14:15 - Finished the cutscene and made some simple music, and finally completed the in game UI!
29.7 20:25 - With 35 minutes left the game is finally up! Check it out at itch.io

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