Tul Games is participating in the PolyMars x ScoreSpace game jam! LIVE UPDATES
This weekend Tul Games is participating in the PolyMars x ScoreSpace game jam! This is the second time that Tul Games is participating in a game jam after participating in the Ludum Dare 53 game jam with Package sorter
This post is being updated live during the game jam!
LIVE UPDATES
CEST time
26.7 23:00 - The theme was revealed two hours ago, after thinking of many ideas, I have written down the final idea with the mechanics which I feel are quite unique for speedrunning games even though they have random elements the point is still in reaching point A to point B while making split second decisions and the game doesn't completely change every run. I will start working on the 3d models tomorrow.
27.7 11:00 - Some important 3d models are complete, let's get to developing!
Some important 3d models are complete, let's get to developing! pic.twitter.com/PL91hhHDmX
Tul Games (@TulGames) July 27, 2024
27.7 14:15 - Most important code and most 3d models are done, now it's time for level design!
Most important code and most 3d models are done, now it's time for level design! pic.twitter.com/Xzzpy38kQ0
Tul Games (@TulGames) July 27, 2024
28.7 16:00 - The level is complete and everything works perfectly, but the game is far from done. Making a tutorial, cutscene and doing a lot of (especially UI) polishing is still in order. I have decided on the name SeRveRS!
Another thing I decided was going against were randomly generated elements that I planned in the beginning.
28.7 21:00 - Made and polished the complete UI, implemented an online leaderboard system. Polishing the rest of the game tomorrow!
Polishing the rest of the game tomorrow, finished the main menu! If you don't want to miss any updates about the game visit https://t.co/jrJGL9utDc! pic.twitter.com/3rDDiX88wF
Tul Games (@TulGames) July 28, 2024
29.7 14:15 - Finished the cutscene and made some simple music, and finally completed the in game UI!
29.7 20:25 - With 35 minutes left the game is finally up! Check it out at itch.io